Dungeons

Dungeon System Guide

The Dungeon System is a core gameplay mode in Valley of Guardians, where your strategic choices, timing, and guardian selection determine your fate. Each dungeon run offers unique events, rewards, and branching paths.


Overview: Ancient Dungeons

“Step into a world where every choice matters, every event shapes your destiny, and every adventure tells a unique story.”

  • Interactive storytelling with dynamic events and outcomes

  • Strategic depth through different approaches

  • Rewards scale with risk and decision-making

  • Epic battles with powerful dungeon bosses


Key Features

Feature
Description

Timed Events

Dynamic challenges appear throughout your adventure.

Progressive Rewards

Earn extra rewards by successfully completing all events.

Strategic Choices

Choose how you approach the dungeon and influence your outcome.

Epic Battles

Face powerful bosses at the end of your journey.


Strategic Approaches

Your strategy determines success rates, rewards, and the story path. Choose wisely.

Stealth Approach

  • Description: Move silently, avoiding unnecessary risks.

  • Recommended Guardians: Archer, Assassin

  • Strategy Bonus: +8% Stealth Bonus

  • Dungeon Effects: +15% success rate, lower risk events, balanced rewards

  • Ideal For: Beginners or guaranteed progress.


Aggressive Tactics

  • Description: Charge forward with brute force and power.

  • Recommended Guardians: Granny, Warrior

  • Strategy Bonus: +8% Aggressive Bonus

  • Dungeon Effects: +25% GC rewards, higher risk events, epic battles

  • Ideal For: High-risk, high-reward players.


Analytic Strategy

  • Description: Adapt your approach based on each situation.

  • Recommended Guardians: Mage, Enchanter, Taoist, Mechanist

  • Strategy Bonus: +8% Analytic Bonus

  • Dungeon Effects: +10% all rewards, variable events, flexible approach

  • Ideal For: Versatile and experienced players.


Dynamic Events System

Throughout each dungeon run, you’ll encounter timed events that impact your progress and rewards.

Event Type
Description
Rewards

Common

Frequent events with small impact.

+150 GC, +5% success

Uncommon

Moderate rewards with mild risk.

+300 GC

Rare

High-impact events with significant rewards.

+500 GC, +3 Guardian Shards

Epic

Legendary events with big rewards.

Guardian Shards, Multiple choices


Dungeon Bosses

Each dungeon culminates in an epic boss battle. Difficulty, required stars, and rewards vary.

Dungeon
Difficulty
Entry Cost
Base Reward
Required Stars
Boss

Goblin Camp

Easy

1000 GC

1800 GC

1

Goblin Chief

Dragon’s Lair

Normal

3000 GC

6000 GC + Token

2

Flaming Dragon

Pharaoh’s Tomb

Hard

6000 GC

14000 GC + Token

3

Death Pharaoh


Victory and Rewards

Your Fate’s Verdict is based on:

  • Base success rate

  • Strategy bonus

  • Event impact

  • Risk factor

Rewards include:

  • GC

  • Guardian Shards

  • Additional bonuses depending on performance and path taken

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