Game Modes
Game Modes include: World Boss, Dungeon Mode, PvP, Guild Boss, and Guild Wars. Initially, only the World Boss will be available during the 15-day season.
The Battle system in Valley of Guardians revolves around challenging the World Boss, a powerful enemy that players fight collectively throughout each season.
The more damage you deal to the World Boss, the higher your position in the Damage Ranking, which directly influences your earnings in GC, GS, and USDT.
How Battle Works
Each Guardian has a set number of daily attacks based on its rarity.
You use Guardians to attack the World Boss and generate:
GC (Guardians Coin) — in-game currency.
GS (Guardians Shard) — token fragments for future $VOG exchange.
Damage Points — to climb the Damage Ranking.


Damage resets every season (15 days), and rewards are distributed based on ranking positions.
Daily Attack Limits by Rarity
Each Guardian has a daily attack limit based on their rarity. The higher the rarity, the more daily attacks they can perform against the World Boss, allowing them to earn more GC and GS.:
Common
1
10
10
0.05
0.05
Uncommon
2
10
20
0.1
0.2
Rare
3
13,33
40
0.2
0.6
Epic
4
15
60
0.3
1.20
Legendary
5
20
100
0.4
2.0
Mythic
6
25
150
0.5
3.0
The more Guardians you own, the more total daily attacks you can perform.
Fusion matters! Increasing a Guardian’s star level multiplies both GC, GS earnings, and Damage output.
Damage Ranking Rewards
The Top 500 players in Damage Ranking receive GC rewards.
The Top 100 share the USDT prize pool (50% of total) plus GC.
Rewards are distributed automatically at the end of each 15-day season.
Important Notes
Daily attacks reset every 24 hours.
The Damage Ranking resets every season (15 days).
The World Boss has unlimited HP, meaning the goal is not to defeat it, but to deal the highest damage possible for ranking rewards.
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