Meet the six Guardian classes in Valley of Guardians, each with unique roles, equipment, and abilities that define their strength on the battlefield.
Archer - DMG 110
Role: Physical DPS / Sustained
Equipment: Bow, Crossbow, Medium Armor
Special Traits: Precise Aim, Rapid Fire, Trap Setting
Lore: Eagle-eyed hunters and master marksmen, Archers rain death upon their foes from afar. Their precision and tactical awareness can turn the tide of any battle.Assassin - DMG 120
Role: Physical DPS / Burst
Equipment: Daggers, Throwing Weapons, Light Armor
Special Traits: Stealth, Critical Strikes, Poison Mastery
Lore: Silent dealers of death, Assassins strike from the shadows with lethal precision. Their mastery of stealth and deadly arts makes them feared throughout the lands.Knight - DMG 100
Role: Tank / Damage Dealer
Equipment: Sword & Shield, Heavy Armor
Special Traits: Defensive Stance, Shield Bash, Rallying Cry
Lore: Steadfast protectors of the realm, Knights stand as the first line of defense against darkness. Their unwavering courage and martial prowess inspire allies and strike fear into enemies. Mage - DMG 110
Role: Magic DPS / Burst
Equipment: Staff, Spellbooks, Robes
Special Traits: Elemental Mastery, Arcane Burst, Mana Shield
Lore: Masters of the arcane arts, Mages shape reality itself with their spells. Years of study and meditation grant them power over the elements and forces of nature.Taoist - DMG 100
Role: Mystic DPS / Debuffer
Equipment: Spirit Blades, Talismans
Special Traits: Spirit Summoning, Energy Drain, Magical Warding
Lore: Masters of balance and ancient forces, Taoists call upon wandering spirits to confuse and curse enemies. Their presence alone unsettles the battlefield.Enchanter - DMG 120
Role: Support / Buffer
Equipment: Wand, Charms, Crystals
Special Traits: Buff Enhancement, Aura Mastery, Mana Infusion
Lore:Wielders of ancient magic, Enchanters amplify the power of their allies while weaving protective enchantments. Their mystical knowledge brings harmony to chaos.